The puzzles are sequentially linked forming an adventure story. The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). Gameplay is similar to the previous game. Driver then sits with Gnome and dog at a bonfire before departing while Gnome lies at Cherry trees falling asleep. They venture through the planet and eventually find taxi driver and convince him to take them home. Gnome saves the dog and together they escape the planet but their airship runs out of fuel and crashes on another planet. He manages to infiltrate alien's underground base and finds the dog who is held by alien's leader for joy. He lands with his Polokonzerva airship on alien's planet. Gnome spots aliens leaving with his dog and sets up to save it. They are interrupted by Gnome's dog who is then kidnapped by Aliens. The game starts when Aliens land at Gnome's house and steal his berries. This version also received IOS & Android ports. In 5 November 2020 the game received an update with enhanced visuals, brought fullscreen support & replaced level codes with a level select system. Released for Microsoft Windows, OS X and Linux on 8 December 2005, the game is the second video game title in the Samorost series and the sequel to Samorost. Samorost 2 is a puzzle point-and-click adventure game developed by Amanita Design.
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